Abstract
Game development companies are founded based on a passion and love for gaming. Founders have spent a lifetime playing games, which has motivated education in a given development area like design or programming. The disruptive technology experienced in the gaming industry requires constant updating of these game development skills, which consumes the focus of founders, leaving skill gaps in running the business. Remaining sustainable in gaming leadership requires assessment of skills to identify a targeted plan for continuing development. Leadership development is a highly researched area in academia as well as a multi-billion-dollar industry annually. One of the most effective assessments used for leadership development is multi-rater assessments. Research and successful case studies indicate that when multi-rater-based leadership development is implemented properly with aligned competencies, it leads to individual behavioral change and collectively organizational change. Multi-rater assessments in the gaming industry appear to be a new concept due to the emerging nature of this industry. Our research first focuses on identification of leadership competencies in the gaming industry. We shift focus to multi-rater evaluation and exemplify key feedback that fosters permanent behavioral changes in gaming leaders, as well as process steps to support organizational change.
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