Abstract

State-of-the-art training methods for audio description (AD) are essential in preparing future professionals to meet the demand for accessible media content. Gamification, the application of game elements in non-game contexts, has been gaining increasing scholarly attention in the field of teaching and learning over the past few years. It is considered an effective pedagogical approach and has been applied in diverse contexts but not yet in AD training. This paper first provides a brief review of current AD teaching practice before investigating the implementation of gamification strategies in the language industry and in translator and interpreter training. It then introduces a gamified in-class activity based on the framework of Werbach and Hunter (2012). The process of gamification, the design of the activity, and its reception by students are presented and discussed. As it seems to be the first attempt at applying gamification to the teaching of AD, there is plenty of space for improvement and further gamification. Reflection and suggestions on the activity design and gamification as a pedagogical approach are thus provided in the hope of exploring new methods in AD teaching as well as other topics in translator and interpreter training. Lay summary Audio description (AD) is a service that verbally describes relevant visual elements of artwork or media products, making them accessible to blind and partially sighted users. Up-to-date training methods for AD are important in preparing future professionals to meet the demand for accessible media content. Gamification refers to the use of game elements in non-game contexts, which is considered an effective pedagogical approach and has been applied in diverse contexts but not yet in AD training. This paper first provides a brief review of current AD teaching practice before investigating gamification strategies in the language industry and in translator and interpreter training. It then introduces a gamified in-class activity and discusses the process of gamification, the design of the activity, and its reception by students. As it seems to be the first attempt at applying gamification to the teaching of AD, there is plenty of space for improvement and further gamification. Reflection and suggestions on the activity design and gamification as a teaching method are thus provided to explore new approaches in AD teaching and other topics in translator and interpreter training.

Highlights

  • With the development of the modern inclusive society, media accessibility has emerged as a research area in audiovisual translation (AVT) and industrial practice

  • audio description (AD) training is essential in preparing future professionals to meet the social demand for accessible media content, which requires constant reflection and updates to keep pace with the fast-moving industry

  • Gamification has been widely applied in various contexts for diverse purposes in recent years, including in the language industry and in translator and interpreter training

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Summary

Introduction

With the development of the modern inclusive society, media accessibility has emerged as a research area in audiovisual translation (AVT) and industrial practice. This paper discusses the application of gamification methods in AD teaching by first providing a brief review of current AD training practices before looking at the gamification attempts in the language industry and in translator and interpreter training. Details of the activity design, the process of gamification, the students’ reception, the tutor’s reflection, as well as suggestions for wider application of the gamification method in AD training are presented and discussed. It is the goal of this article to explore new pedagogical methods to improve students’ engagement and classroom dynamics in the training of future AD professionals

Audio Description Training: A Brief Review
Gamification and Its Application in Translator and Interpreter Training
Gamification and its Application in Higher Education
Gamification in Translation Practice
Gamification Approaches in Translator and Interpreter Training
Gamifying an In-class Activity for Audio Describer Training
Activity Design
The Process of Gamification
Motivation
Reception and Reflections
Suggestions for Further Gamification
Findings
Conclusions
Full Text
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