Abstract

Recent advancements in cybercrime are continually emerging, with the estimated damages to the global economy reaching the billion dollar mark. In the past, people acting alone or in small groups were the main perpetrators of cybercrime. Complex cybercriminal networks are now bringing people from all over the world together in real time to commit crimes on a never-before-seen scale. Game theory gives a formal vocabulary for the description and study of interacting situations in which a number of "entities," known as players, take actions that have an effect on one another. The field of cyber security could benefit from problem-solving techniques based on games theory to protect assets. In this article, we suggest a conceptual framework for a system for monitoring and controlling cybercrime.

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