Abstract

Purpose of the article is analysis of the experience of gamification in modern professional education. The article presents an analysis of the project activities of senior students of higher educational institutions against the background of gamification of the educational process. The study made it possible to determine the role of gamification in modern vocational education. Gamification acts as a means of promoting deeper involvement of students in the educational process, their achievement of higher indicators and results. Its development in modern education expands the opportunities for training students.

Highlights

  • The education system, responding to social changes and needs, includes innovative tools, which include the use of electronic educational platforms, applications for webinars and other educational purposes, and other tools for improving the educational process.The modern labor market requires specialists capable of creative and prompt solution to professional tasks

  • Gamification acts as a tool in the modern educational process, contributing to a deeper involvement of students in the educational process, achieving higher indicators and results

  • The concept of gamification is associated with a computer game intended for entertainment purposes, but today it is an integral part of the educational process (Rudenko et al, 2021)

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Summary

Introduction

The education system, responding to social changes and needs, includes innovative tools, which include the use of electronic educational platforms, applications for webinars and other educational purposes, and other tools for improving the educational process.The modern labor market requires specialists capable of creative and prompt solution to professional tasks. Gamification acts as a tool in the modern educational process, contributing to a deeper involvement of students in the educational process, achieving higher indicators and results. Gamification is considered both as the implementation of game technologies and as separate electronic tools that activate the learning process. The tutorial game features gameplay that allows the player to interact with the game. That is, it is a control panel (Vaganova et al, 2019). The role of gameplay is played by the tools provided by the electronic platform and applications. Students can send files to each other, edit documents, communicate via video conferences, and receive timely teacher advice (Yarygin et al, 2019)

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