Abstract

Gamification in education is a game-based learning technique that seeks to achieve better results for students through dynamics that motivate them to progress, improve their commitment and facilitate learning. This strategy has revolutionized the learning process by incorporating playful elements in educational environments, actively involving students and motivating their participation through games, such as challenges, rewards and levels. This approach not only enhances visible learning, but also impacts invisible learning, stimulating skills such as problem solving, collaboration, decision making and persistence, essential elements that transcend beyond specific knowledge and contribute to development. comprehensive of the students. The objective of the study was to determine the effectiveness of new teaching methodologies in the classroom that improve student learning. The methodology used was descriptive and field and a hermeneutic method. It is concluded that, to enhance meaningful learning in students, digital supports, own elements and take advantage of the support originated from gamification, creating more interactive and immersive educational experiences, since it is a learning technique that seeks to improve skills and allow the absorption of knowledge in a playful way, thus generating invisible learning.

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