Abstract

Recently, technologies have been increasingly used in the educational context, not only because they facilitate communication and access to information, but also because of their motivational potential. Game-based learning through digital tools such as Kahoot! combines game dynamics with the potential of monitoring student learning. In this sense, this article reports a study carried out in a teacher program, in order to analyze future teachers and teacher educators' perspectives on the use of the game-based learning platform Kahoot!. The participants point out students' greater involvement and participation and the promotion of learning as main advantages of this digital tool.

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