Abstract

In recent years, global mobile data traffic has seen an unprecedented increase. This is due to worldwide usage of smart devices, availability of fast internet connections, and the popularity of social media. The Mobile Network Operators (MNOs) are, therefore, facing problems in handling this huge traffic flow. Each type of traffic, including real-time video, audio, and text has its own Quality of Services (QoS) requirements which, if not met, may cause a sufficient loss of profit. Offloading of these traffics can be made more efficient so that values of QoS parameters are enhanced. In this work, we propose an incentive-based game-theoretic frame work for downloading data. The download of each type of data will get an incentive determined by the two-stage Stackelberg game. We model the communication among single Mobile Base Station (MBS) and multiple Access Points (APs) in a crowded metropolitan environment. The leader offers an economic incentive based on the traffic type and followers respond to the incentive and offload traffic accordingly. The model optimizes strategies of both the MBS and APs in order to make the best use of their utilities. For the analysis, we have used a combination of analytical and experimental methods. The numerical outcome characterized a direct process of the best possible offloading ratio and legalized the efficiency of the proposed game. Optimal incentives and optimal offloading was the achievement of our proposed game-theoretic approach. We have implemented the model in MATLAB, and the experimental results show a maximum payoff was achieved and the proposed scheme achieved Nash Equilibria.

Highlights

  • Wireless cellular networks have replaced conventional networks due to their compatibility with fast wireless internet connections

  • Work, we we proposed proposed an an incentive incentive framework framework based based on on the the traffic traffic types, types, such such as as real-time real-time

  • Stackelberg approach for solving the congestion problem in based on game theory using a two-stage Stackelberg approach for solving the congestion problem existing wireless cellular networks

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Summary

Introduction

Wireless cellular networks have replaced conventional networks due to their compatibility with fast wireless internet connections. According to ‘Corps Information Systems Control Officer (CISCO), forecast global mobile data traffic is expected to be 10.8 exabytes per month by 2018, which is an 18-fold increase since 2014 [2] Multimedia traffic, such as images and video sharing, is even more popular due to the generalization of the 3G and 4G LTE networks. We propose a game theoretic model for mobile data offloading based on the heterogeneous traffics in which the MBS offers an economic incentive depending on the type of traffic. We propose an incentive-based game-theoretic framework that determines the offload of the traffic types and enhances the QoS requirements. Simulation results showed that the proposed model significantly improved the MNO’s profit and APs’ offloading ratio for all types of traffic

Related Work
System Model
Offloaded
Effect of Changes in APs on Offloading
MBS’ Payoff
Findings
Conclusions
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