Abstract

Abstract “Game Programming” has been used in the past for practicing “Worked Example” principles. In this novel attempt, it is used for teaching “Complex System Development” with the goals of covering software engineering principles and satisfying partially the ABET accreditation requirement, i.e., for students to acquire the ability to apply design and development principles in the construction of software systems of varying complexity. In this paper, the course design and the assessment are presented. The assessment results and the experiences learned are discussed.

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