Abstract
Digital games are increasingly used as innovative tools for climate change communication. Our study uses the example of Eco to analyse, with the help of a validated set of criteria, how commercial games communicate climate change and the science behind it, which options for action are suggested to the player and how the interplay of the three pillars of sustainability (environmental, social, and economic) is presented in the game. The paper’s conclusions underline the potential for commercial, multiplayer survival games like Eco to act as educational tools for communicating complex environmental issues, bridging diverse player demographics, and fostering a deeper understanding of the challenges and solutions in addressing climate change and ecological sustainability. Our findings help test and advance existing concepts in environmental communication studies and sustainability studies.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.