Abstract

BackgroundUsing serious games for learning in operations management is well established. However, especially for logistics skills in health care operations, there is little work on the design of game mechanics for learning engagement and the achievement of the desired learning goals.ObjectiveThis contribution presents a serious game design representing patient flow characteristics, systemic resource configurations, and the roles of the players based on a real Swedish emergency ward. The game was tested in a set of game-based learning practices in the modalities of a physical board game and an online multiplayer serious game that implemented the same game structure.MethodsFirst, survey scores were collected using the Game Experience Questionnaire Core and Social Presence Modules to evaluate the experience and acceptance of the proposed design to gamify real processes in emergency care. Second, lag sequential analysis was applied to analyze the impact of the game mechanics on learning behavior transitions. Lastly, regression analysis was used to understand whether learning engagement attributes could potentially serve as significant predicting variables for logistical performance in a simulated learning environment.ResultsA total of 36 students from courses in engineering and management at KTH Royal Institute of Technology participated in both game-based learning practices during the autumn and spring semesters of 2019 and 2020. For the Core Module, significant differences were found for the scores for negative affect and tension compared with the rest of the module. For the Social Presence Module, significant differences were found in the scores for the psychological involvement – negative feelings dimension compared with the rest of the module. During the process of content generation, the participant had access to circulating management resources and could edit profiles. The standard regression analysis output yielded a ΔR2 of 0.796 (F14,31=2725.49, P<.001) for the board version and 0.702 (F24,31=2635.31, P<.001) for the multiplayer online version after the learning engagement attributes.ConclusionsThe high scores of positive affect and immersion compared to the low scores of negative feelings demonstrated the motivating and cognitive involvement impact of the game. The proposed game mechanics have visible effects on significant correlation parameters between the majority of scoring features and changes in learning engagement attributes. Therefore, we conclude that for enhancing learning in logistical aspects of health care, serious games that are steered by well-designed scoring mechanisms can be used.

Highlights

  • Emergency departments (EDs) are responders in the immediate aftermath of incidents and catastrophic situations and the foremost part of the health care system that delivers care around the clock

  • We conclude that for enhancing learning in logistical aspects of health care, serious games that are steered by well-designed scoring mechanisms can be used

  • This study shows that the game in both analog and digital forms can capture and render visible the core logistical challenges of managing an ED

Read more

Summary

Introduction

Emergency departments (EDs) are responders in the immediate aftermath of incidents and catastrophic situations and the foremost part of the health care system that delivers care around the clock. Coordination, decision making, and situational awareness are cornerstone NTSs in, amongst others, air transport [3], emergency medical services provision [4], anesthetist training [5], and nursing situations [6] in the request of maximum levels of operational safety and quality under conditions of stress and disruption. Practices such as staffing strategies and controlling, rostering, and capacity building in human resource management are important organizational strategies for creating preconditions for resilient practices for the operators who encounter the most problems [7]. Especially for logistics skills in health care operations, there is little work on the design of game mechanics for learning engagement and the achievement of the desired learning goals

Methods
Results
Discussion
Conclusion
Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call