Abstract
This paper presented researches in serious games for learning. The old issue of using digital games simply because it is the latest technology which led to the chocolate-covered broccoli phenomenon is addressed by designing an adaptive component of the game as a representation of learning materials and learning experience to provide challenge. Implementing game design motivational model is another approach to developing effective serious game. Game modding and visual approach on the other hand help students to learn difficult subjects such as programming.
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