Abstract

Interactive tabletops are gaining an increasing interest since they provide a more natural interaction with digital contents and allow the interaction of multiple users at a time promoting face-to-face collaboration, information sharing and the raise of social experiences. Given the potentialities offered by these devices, several entertainment-edutainment applications based on interactive tabletops have been successfully developed in different areas, from medical therapy support to children's collaborative learning, interactive storytelling and cultural heritage. However, the development of such applications often requires complex technical and implementation skills. Taking this into consideration, in this paper we present GAINE (tanGible Augmented INteraction for Edutainment), a software framework aimed at the rapid prototyping and development of interactive tabletop games. GAINE offers developers context specific high-level constructs and a simple scripting language that simplifies the implementation task. The framework is portable on different operating systems and offers independence from the underlying hardware. Two practical case studies are thoroughly discussed to show how GAINE can simplify the development of interactive tabletop applications in the entertainment and edutainment contexts.

Highlights

  • In the last few years, the multi-touch tables emerged as a powerful tool to integrate interactive surfaces and responsive spaces that embody digital information, providing several advantages over conventional desktop setups

  • In order to mitigate this problem, in this paper we present GAINE, a software framework designed to simplify the prototyping and development of interactive tabletop applications in educational and entertainment contexts

  • The GAINE framework discussed in this paper falls into the higher level toolkits category, further extending the simplifications of the development process offered by other solutions

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Summary

INTRODUCTION

In the last few years, the multi-touch tables emerged as a powerful tool to integrate interactive surfaces and responsive spaces that embody digital information, providing several advantages over conventional desktop setups. Interactive tabletops offer users a direct and, more natural interaction with on-screen contents This naturalness is further enhanced when such devices support the use of tangible objects, recognized and tracked once placed on the table surface. In order to mitigate this problem, in this paper we present GAINE (tanGible Augmented INteraction for Edutainment), a software framework designed to simplify the prototyping and development of interactive tabletop applications in educational and entertainment contexts. The framework offers developers high-level constructs, representing the basic application building blocks, which facilitate the implementation task In this sense, GAINE is similar to other tabletop toolkits presented in the literature, such as [19][25][27][36].

RELATED WORKS
The GAINE Software Framework
Game logic management
Dual screen management
CASE STUDIES AND DISCUSSION
CONCLUSIONS
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