Abstract


 
 
 
 This paper is based on ethnographic work in organization that form part of what we term the Future Industry - such as think tanks, consultancies and governmental bodies - involved in the charting, description and analysis of geopolitical future scenarios. That is to say, an industry explicitly aiming for organizing the future. This type of activity has for centuries generally been left to politics, executed foremost by governments and political parties. In later decades, however, the future industry has taken up on political parties in formulating and advocating options and suggestions for the future. In the paper we analyse the Future Industry, which we see as serving, feeding into, the emotional streams of contemporary politics and economics. We wish to describe the emotion work the industry undertakes in order to get the attention of its significant others. In the interest of selling beliefs of the future, we suggest that it draws on reason, in the format of science, making its customers sense the pros and cons of the particular future it puts forth. In so doing, it at times may attempt in shaping the future, but what it foremost does, is selling ideas of the future as a commodity. The paper argues that the mapping of global futures to a large extent involves the making of a ‘geopolitics of emotion’. In anticipatory activities, involving the voicing of ‘global problems’ and the presentation of ‘desirable futures’, the cultivation, articulation and management of fear, anxiety, and hope, as well as a reliance on rationality, reason, and evidence, are central components.
 
 
 

Highlights

  • A Landscape of AffectivityThe futurist consultancy TCF and the game Stranger Futures exemplify practices within the market of the Future Industry, composed foremost of consultancies and foundations, associations, and academic institutions

  • The paper is structured as follows: First we conceptually introduce the role that the Future Industry may play in contemporary political visions, and the way emotions can be made use of in these activities

  • For the purposes of this paper, three main sites are used as points of departure for studying the Future Industry: the Swiss foundation World Economic Forum (WEF), the global network/association Millennium Project (TMP), and the California-based consultancy Institute for the Future (IFTF)

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Summary

By Christina Garsten and Adrienne Sörbom

The room was abuzz with voices of excitement. After a long day of presentations about what the future of engineering may look like, it is time to make our own contributions in the craft of foresight. A cardboard game is placed at each table. Placed at the center is the name of the game: Stranger Futures. Company CEO Adam Kowalski opens the session by briefly describing how TCF serves client interests to “stay on the wave of change.”. He continues describing how “clients trust our foresight” because “we provide value.”. To this end, TCF develops various kinds of tools – the game being one of these. The game master at our table, Maciek Dabrowski, who works at TCF, sits behind a ten-centimeter-high cardboard shield where.

Culture Unbound
Introduction
Seductive Emotions
Invoking Fear
Future Metrics
Instilling Hope
Full Text
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