Abstract
Online game websites can not only provide players with a hyperspace for enjoying game playing, but also with a service platform for diverse community interactions, information sharing, and online transactions. Based on the four virtual spaces proposed in Angehrn's (1997) ICDT model: virtual information space (VIS), virtual communication space (VCS), virtual distribution space (VDS) and virtual transaction space (VTS), this research developed a content architecture for analyzing the function interface of online game websites. 26 online game websites are chosen as sample sites. This research found that most of the websites investigated provide good service functions in both VIS, but require further improvement of their VTS functions. Certain suggestions are proposed to the online game websites in Great China area.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.