Abstract

Computer mediated communication (CMC) systems are providing new ways to communicate. Yet many text-based CMC systems do not represent the invisible, interactive practices, such as turn-negotiation, commonly found in face-to-face (FTF) conversations. Designing new text structures may help address these problems. To explore the effects of adding rhythmic, non-verbal cues to computer-mediated communication (CMC), we developed Fugue, a networked environment that creates visualizations of conversations as they occur, dynamically highlighting social presence and turn-negotiating events on a two-dimensional grid. In this paper we examine traditional text-based conversation systems, the role of turn-negotiating, social presence and activity in FTF communication, and how Fugue makes these non-verbal linguistic cues explicit within a graphical display.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.