Abstract
The built environment has witnessed significant transformation, driven by advancements in immersive and neuroscience technologies. Among these, virtual reality (VR) and electroencephalography (EEG) are the two most matured and widely adopted technologies in built environment research. However, a clear understanding of the collective state-of-the-art appears to be lacking. This paper conducts a systematic review of VR/EEG technologies to provide an overview of the current state of research, identify key advancements and highlight research gaps and challenges. The findings indicate that interest in VR/EGG applications for built environment research is fast growing, especially in participatory design, construction health and safety among others. Nonetheless, the study revealed several gaps in the present technology, data processing methods and application scenarios, resulting in the development of a research agenda. The study contributes to informed decision-making and better understanding by researchers, practitioners and policymakers in effectively leveraging immersive neuroscience technologies for the built environment.
Published Version
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