Abstract
In the context of Internet of Things (IoT), the cooperation and synergy between varied and disparate communicating objects is strained by trustworthiness, confidentiality and interoperability concerns. These restrictions can limit the development of IoT-based applications especially considering the emergent boost in the number of communicating objects and their growing itinerant nature in a collective service context. A new perspective arises with the paradigm of Social Internet of Things (SIoT), that relies on the implementation of semi-independent communicating objects with cooperation assessed by social relations and social feed-back. In this article, we present the development and expansion of the IoT concept towards SIoT in the context of the interactions between tourist services as communicating objects. As a proof-of-concept we propose a composition of services as virtualized social objects and the interaction between them, by taking into consideration the balance, trustworthiness, cooperation and synergy of services. Furthermore we present a solution to integrate also accessibility in SIoT services. The presented concept is presented using a demonstrator build for tourist services.
Highlights
The advancements in communication technology has been dramatic in the last decade
The legal aspects of our project are not limited to personal data but concern all types, even non-personal ones. Their rules are contained in Reg. (EU) 2018/1807 [43], which uniformly regulates the free circulation of non-personal data within the European Union and which represents the first concrete step towards the elimination of territorial barriers that hinder the development of data-based technologies such as Internet of Things (IoT)
WORK The new Social Internet of Things paradigm (SIoT) proposes a new perception on the cooperation and synergy among objects which build up the Internet of Things (IoT)
Summary
The advancements in communication technology has been dramatic in the last decade. The increase of data traffic and sharing has changed the scenario where beside humans objects have been allowed to be part of the play. An interesting application field for the SIoT paradigm can be the management of tourism and cultural heritage, which nowadays is still anchored to a traditional approach that has consequences on the mobility and travel sector, in consideration of the change in habits towards a growing independence of the tourist, with increasingly ‘‘social’’ and ‘‘digital’’ behaviors [9] To overcome these problems, a SIoT approach can be adopted to allow tourist and cultural heritage services to interact dynamically with the end users. The ‘‘social’’ concept, promoted among others by Twitter, Facebook and Instagram, applied to tourist services, would allow these services to become intelligent, cooperating social entities, capable of interacting with each other and with end users using the daily rules of ‘‘digital friendship’’ [10] Using these forms of socialization, the relationships between services can evolve towards autonomous structures that maximize the benefits in terms of research and filtering, managing their reliability and the data on which they are based [11].
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