Abstract

Representation of ideas so that others may understand them is vital, and particularly so in the early stages of the design process; designers use many different techniques to make these representations. Recent work at the Visualisation and Information Design Centre (VIDe) at the Coventry School of Art and Design has concentrated on supporting styling design. The previously‐developed technique of mapping 2D images over 3D computer models of vehicles has been extended: now, 2D facial photographs are mapped onto generic 3D head‐models to enhance a new technique for spectacle design. A summary of work in progress for computer assisted spectacle design, and for rapid car styling, is described here, along with details for improvements in sketch modelling, including texture mapping. Photographs and reference CAD models are used in an attempt to verify the basic process; also ‘depth mapping’, ‘lines in space’ and other rapid modelling methods are discussed. Three different strategies for rapid computer modelling of cars are described and evaluated to ascertain if they may replace or enhance standard methods.

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