Abstract

In this paper, we present a motion editing algorithm for the human biped locomotion captured by a motion capturing device. Our algorithm adopts footprints to describe the space-time constraints which should be satisfied during biped locomotion. The footprints are also used as an interface to enable the user to control the space-time constraints directly. A real-time Inverse Kinematics (IK) solver is adapted to compute the configuration of the human body and motion displacement mapping is then constructed using hierarchical B-spline. In order to facilitate the IK solver, we propose a sampling-based scheme to generate root trajectory. Hermit interpolation is then employed to generate the whole root trajectory. This scheme provides a speedup to root trajectory generation. The performance of our algorithm is further enhanced by the real-time IK solver, which directly computes the displacement angles as solution.

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