Abstract

Learning languages had been taught as a passive process. But in this era of Information and Communication Technology, a lot of educators use the technology provided on the Internet to attract students to focus on learning. Nowadays, gamification is widely used by educators while teaching online including Arabic language. Thus, this study aims to identify the students’ perception on gamification in learning Arabic cohesive devices. This study employed qualitative approach which the researchers used focus group discussion as a mode of data collection. The sampling method used is convenience sampling which all of them are students at Universiti Sains Islam Malaysia (USIM), 2nd year students, semester 2, 2018/2019 taking Arabic subject. In this study, researchers managed to recruit 14 participants for 3 focus group discussion whereby 5 participants respectively in the first group and 4 participants in another group. From the result of the research, the process of learning Arabic cohesive devices in the Arabic language takes place with all enjoyment which increases the students’ interest for learning.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call