Abstract

Reports| September 03 2019 FMX 2019: Conference on Animation, Effects, Games and Immersive Media; 26th Stuttgart International Festival of Animated Film: Stuttgart, Germany, April 30–May 3, 2019; Stuttgart, Germany, April 30–May 5, 2019 Julia Bradshaw Julia Bradshaw Julia Bradshaw is an artist and an associate professor of art and new media communications at Oregon State University. Search for other works by this author on: This Site PubMed Google Scholar Julia Bradshaw is an artist and an associate professor of art and new media communications at Oregon State University. Afterimage (2019) 46 (3): 1–8. https://doi.org/10.1525/aft.2019.463001 Views Icon Views Article contents Figures & tables Video Audio Supplementary Data Peer Review Share Icon Share Facebook Twitter LinkedIn MailTo Tools Icon Tools Get Permissions Cite Icon Cite Search Site Citation Julia Bradshaw; FMX 2019: Conference on Animation, Effects, Games and Immersive Media; 26th Stuttgart International Festival of Animated Film: Stuttgart, Germany, April 30–May 3, 2019; Stuttgart, Germany, April 30–May 5, 2019. Afterimage 3 September 2019; 46 (3): 1–8. doi: https://doi.org/10.1525/aft.2019.463001 Download citation file: Ris (Zotero) Reference Manager EasyBib Bookends Mendeley Papers EndNote RefWorks BibTex toolbar search Search Dropdown Menu toolbar search search input Search input auto suggest filter your search All ContentAfterimage Search By combining an animation festival with a professional computer graphics and special effects conference, Stuttgart has established itself as an annual destination for all aspects of animation. Now in its twenty-fourth year, the conference FMX brings together professionals, commercial operations, practitioners, and educators of special effects and animation creation for four days of multifaceted sessions and demonstrations. Operating as an adjacent event, the public-oriented Internationales Trickfilm Festival Stuttgart ’19 (ITFS, also known as the Stuttgart International Festival of Animated Film) screens over one thousand animated films, from blockbusters to short films from student competitions. These films are screened at multiple venues throughout the city. In recent years, the festival has expanded to include animated games and virtual reality, and there are a number of ancillary events that move the festival beyond entertainment and competition to take a culturally critical or theoretical approach to the medium [Image 1]. The... You do not currently have access to this content.

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