Abstract

Pretend play is a play where children assign roles and then act them out. A child may even imagine himself as a giant among his toys in his play. To rebuild such pretend play, immersive gaming experience is required throughout the gameplay. We introduce Fighting Gulliver, featuring an innovative game design that integrates cutting-edge technologies including virtual reality (VR), body motion input methods, mobile devices, and wearable devices. The player with VR headsets and body motion capturing devices plays as the giant, while others without the two devices join forces to defeat the giant. Players playing character roles other than the giant are not limited on a desktop device. Entering the game through different devices results in different character roles, skills, and user interfaces. As a result, Fighting Gulliver is a cross-platform multiplayer online role-playing game (MORPG) with novel gaming experience and unique game settings rarely found in previous works. Game balance design and a user study are also discussed in this work.

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