Abstract

The science of e-Sports is at the beginning of its development and there is an accumulation of evidence of its various aspects on the clock. An important problem today is the identification of knowledge about the existing patterns between the behavior of e-Sports athlete and their attitude to their health when engaged in e-Sports. The purpose of the work is to determine the characteristics of the population involved in e-Sports activities. In the study from 2020 to 2021 took part 77 e- Sports athlete and students of NUPESU, receiving education on educational and professional program "Cybersports (eSports)" another master's degree in higher education specialty 017 Physical Education and Sports using the module allows you to identify associative rules. Constructed associative rules, reflecting the patterns in the behavior of respondents during e-Sports activities. It was found that the respondents engaged in e-Sports for up to 6 hours a day, mostly are not professional e-Sports athlete, but systematically engaged in recreational motor activity. The results obtained can be explained by the predominance of respondents of NUPESU students. They are highly likely to worry about conditions, take short breaks on mini-complexes of exercises and sometimes control the working posture of the PC. This mode of occupation results in their lack of posture disorders and discomfort in the spine after engaging in e-Sports. Consequently, e-Sports at the amateur level, with the observance of the optimal motor mode does not create the prerequisites for the threat to the health of the players. And how occurs the training process of professional e-Sports and how they take care of the preservation of their own health in the course of intense training and communication. Competitive activity - this is a matter for further research to be solved.

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