Abstract

VR technology can simulate the complex environment; break through the limitations of traditional physical education curriculum on sports venues, equipment, safety and other aspects. It can provide scientific and accurate guidance for learners and obtain more technical knowledge by visualizing the complex and abstract sports theoretical knowledge. Compared with the traditional sports teaching activities, virtual reality technology can not only simulate the sports scene by generating VR panorama. On this basis, it can effectively improve learners’ enthusiasm and motor skills. At present, due to the immaturity of VR technology and the high price of related equipment, people are cautious about the use of VR technology, so VR technology has not been popularized in education. In view of this situation, this paper studies whether VR technology can be effectively applied to physical education teaching and sports training. This paper is divided into four parts: the first part is the research of VR panorama; the second part is the research of VR video; the third part is the application of VR technology in physical education; the fourth part is the investigation. It is found that VR, as a new technology, has great application potential. As long as it is scientifically and reasonably used, VR can greatly promote the improvement of sports scene and the level of sports.

Highlights

  • Virtual reality [1,2,3] is a human-computer interaction technology developed in the United States in the late 1980s

  • VR technology can bring users a variety of sensations such as strong vision, auditory sensation, tactile sensation and even taste sensation that traditional human-computer interaction [4,5] cannot provide. This is because VR technology firmly grasps the five senses of the human body and constructs a 1:1 three-dimensional model of the real world and the virtual world [6], so that users can have an "immersive" feeling and experience in various aspects when using it; second, it is interactive

  • SURVEY RESULTS AND ANALYSIS In order to analyze and observe the application effect of VR equipment in physical education, this article tests the students of each class after two weeks of physical education in the experimental and control classes of the two schools, and calculates the original score

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Summary

Introduction

Virtual reality (virtual reality technology, referred to as VR) [1,2,3] is a human-computer interaction technology developed in the United States in the late 1980s It is mainly composed of five basic modules: detection, feedback, sensor, control and three-dimensional modeling. VR technology can bring users a variety of sensations such as strong vision, auditory sensation, tactile sensation and even taste sensation that traditional human-computer interaction [4,5] cannot provide This is because VR technology firmly grasps the five senses of the human body and constructs a 1:1 three-dimensional model of the real world and the virtual world [6], so that users can have an "immersive" feeling and experience in various aspects when using it; second, it is interactive. In VR devices, users can interact well in virtual scenes, thereby enhancing the authenticity experience of VR devices

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