Abstract

This paper studies the application of VR technology in physical education based on the analysis of the VR technical concepts and the presentation process. The combination scheme of VR technology and physical education can be divided into the following five aspects: the combination of teaching material and VR technology, the combination of theoretical knowledge and VR technology, the combination of motor skill’s movement symbols learning level and VR technology, the combination of motor skill’ s movement logic learning level and VR technology, and the combination of motor skills’ application significance with VR technology. The application process of VR technology in physical education and its effects are analyzed through experiments to provide theoretical guidance for the application of VR technology in physical education.

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