Abstract

This article reports on tool path generation by the iso-scallop height method for the three-axis ball-end milling of sculptured surfaces. In order to achieve the specified machining accuracy, constant scallop height machining requires an understanding of the three-dimensional machining geometry and the use of iterative approaches. Feng and Li have accomplished such work using the bisection method to search the scallop curves and the tool centre curves. This paper presents an analytic and geometric study of the machining aspects. Analysing the local properties of the distance functions, which indicate where the scallop point and the tool are centred, the bisection method can be replaced by the Newton iterative algorithm which converges faster. The derivatives of the functions are formulated by their Taylor approximations with a small error. The initial guesses are obtained by considering the local machining geometry. The proposed method significantly reduces the total computing time necessary to generate tool paths.

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