Abstract

Classical economic theory assumes that people are rational and selfish, but behavioral experiments often point to inconsistent behavior, typically attributed to “other regarding preferences.” The Ultimatum Game, used to study fairness, and the Trust Game, used to study trust and trustworthiness, have been two of the most influential and well-studied examples of inconsistent behavior. Recently, evolutionary biologists have attempted to explain the evolution of such preferences using evolutionary game theoretic models. While deterministic evolutionary game theoretic models agree with the classical economics predictions, recent stochastic approaches that include uncertainty and the possibility of mistakes have been successful in accounting for both the evolution of fairness and the evolution of trust. Here I explore the role of population structure by generalizing and expanding these existing results to the case of non-random interactions. This is a natural extension since such interactions do not occur randomly in the daily lives of individuals. I find that, in the limit of weak selection, population structure increases the space of fair strategies that are selected for but it has little-to-no effect on the optimum strategy played in the Ultimatum Game. In the Trust Game, in the limit of weak selection, I find that some amount of trust and trustworthiness can evolve even in a well-mixed population; however, the optimal strategy, although trusting if the return on investment is sufficiently high, is never trustworthy. Population structure biases selection towards strategies that are both trusting and trustworthy trustworthy and reduces the critical return threshold, but, much like in the case of fairness, it does not affect the winning strategy. Further considering the effects of reputation and structure, I find that they act synergistically to promote the evolution of trustworthiness.

Highlights

  • Game theorists have traditionally assumed that people act fully rationally to maximize their own financial gains

  • In the limit of weak selection, stochasticity and mistakes can select for strategies with some amount of fairness, trust and trustworthiness in both the ultimatum and the trust games, with or without reputation, even in a well-mixed population

  • Population structure improves the strategy space selected for: for the ultimatum game it extends the strategy space selected for to include increasingly more fair strategies, while for the trust game it selects for fewer strategies that are little-trusting and little-trustworthy and for more trusting and trustworthy strategies

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Summary

Introduction

Game theorists have traditionally assumed that people act fully rationally to maximize their own financial gains. In a one-shot anonymous UG, a rational self-interested proposer will offer the minimum amount that she believes will be acceptable to the responder. The rational decision is for the proposer to make the minimum possible offer, and for the responder to accept it To evaluate these predictions, many behavioral experiments have been conducted using the UG (see [1] for a review). In all behavioral experiments with the trust game, investors do make transfers and trustees return significant amounts [3]. These inconsistencies have been attributed to “other-regarding preferences”. I apply these general results to the study of fairness and the study of trust and trustworthiness with and without access to reputation

General Model Description and Results
Evolution of Fairness
Evolution of Trust
Well-Mixed Population
Structured Populations
Evolution of Trust with Reputation
Discussion
Selection of Continuous Strategies in a Structured Population
XX X X
Trust Game
Findings
Calculation of ES for the Trust Game with Reputation
Full Text
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