Abstract

AbstractThe optical see-through (OST) display is one of the key enabling devices for augmented reality. Despite the latest craze such as with the Google Glass, there are still many ergonomic problems associated with the OST displays. One of the already well known such problem is the “refocusing” problem, in which the user has to switch one’s focus between the distant real world and see-through display up front. Such refocusing, for one, is bound to cause significant strain and fatigue to the eyes. However, there are not many studies, nor guidelines devoted to this issue. In this preliminary work, we ran experiments to measure the degree for eye strain and its pattern at different refocusing distances and durations (or number of focused targets). The findings should serve as one guideline in designing OST glass based interaction and applications.KeywordsOptical see-through displaysEye strain/fatigueUsabilityAugmented realityFocus

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.