Abstract

The core symptoms of autism spectrum disorder (ASD) mainly relate to social communication and interactions. ASD assessment involves expert observations in neutral settings, which introduces limitations and biases related to lack of objectivity and does not capture performance in real-world settings. To overcome these limitations, advances in technologies (e.g., virtual reality) and sensors (e.g., eye-tracking tools) have been used to create realistic simulated environments and track eye movements, enriching assessments with more objective data than can be obtained via traditional measures. This study aimed to distinguish between autistic and typically developing children using visual attention behaviors through an eye-tracking paradigm in a virtual environment as a measure of attunement to and extraction of socially relevant information. The 55 children participated. Autistic children presented a higher number of frames, both overall and per scenario, and showed higher visual preferences for adults over children, as well as specific preferences for adults' rather than children's faces on which looked more at bodies. A set of multivariate supervised machine learning models were developed using recursive feature selection to recognize ASD based on extracted eye gaze features. The models achieved up to 86% accuracy (sensitivity=91%) in recognizing autistic children. Our results should be taken as preliminary due to the relatively small sample size and the lack of an external replication dataset. However, to our knowledge, this constitutes a first proof of concept in the combined use of virtual reality, eye-tracking tools, and machine learning for ASD recognition. LAY SUMMARY: Core symptoms in children with ASD involve social communication and interaction. ASD assessment includes expert observations in neutral settings, which show limitations and biases related to lack of objectivity and do not capture performance in real settings. To overcome these limitations, this work aimed to distinguish between autistic and typically developing children in visual attention behaviors through an eye-tracking paradigm in a virtual environment as a measure of attunement to, and extraction of, socially relevant information.

Highlights

  • Autism spectrum disorder (ASD) is a neurodevelopmental disorder with an estimated worldwide prevalence of 1 in 160 among children (World Health Organization [WHO, 2019])

  • We know of four studies that have found that autistic children show a visual attention preference for social stimuli (Chawarska et al, 2012; Elsabbagh et al, 2013; Falck-Ytter et al, 2015; Fujisawa et al, 2014)

  • Contrasting this meta-analysis result, our results showed that rich immersive VR environments characterized by high social content, similar to real environments, seemed to activate more visual behaviors in autistic children than in typically developing (TD) children, generating more eye visualizations of the scenarios

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Summary

Introduction

Autism spectrum disorder (ASD) is a neurodevelopmental disorder with an estimated worldwide prevalence of 1 in 160 among children (World Health Organization [WHO, 2019]). According to the DSM-V and ICD-11, the main symptoms of ASD concern impairments in social and interaction abilities and the presence of restrictive interests and repetitive behaviors. Evaluation relies on children’s observable behaviors and parents’ interview responses, which clinicians rate according to their expertise and subjectivity. These measures are well validated, the qualitative methodologies have some limitations and biases that can provide inaccurate and/or misleading outcomes and interpretations. The main limitation for researchers and clinicians concerns the lack of objective methods for assessment, since the actual evaluation includes qualitative clinical observations of manifest symptoms, mainly related to social, communicative, and interactive abilities (Lord et al, 1999, 2001). Social desirability bias has been found to affect the veracity of parents’ responses, according to a favorable view by others

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