Abstract
Current research efforts focus on providing more efficient and effective design methods for 3D modeling systems. In this paper a new deformation technique is presented. Among other things, arbitrarily shaped bumps can be designed and surfaces can be bent along arbitrarily shaped curves.The purpose of this research is to define a highly interactive and intuitive modeling technique for designers and stylists. A natural way of thinking is to mimic traditional trades, such as sculpturing and moulding.Furthermore, with this deformation technique, the modeling tool paradigm is introduced. The object is deformed with a user-defined deformation tool.This method is an extension of the Free-Form Deformation (FFD) technique proposed by Sederberg and Parry [17].
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