Abstract

In this article usage of procedural generation for reinforcement learning is discussed. Procedural generation is a technique in computer graphics and game design that creates content algorithmically, often generating terrain, levels, or assets dynamically, rather than relying on pre-made, static data. Thus, in the context of reinforcement learning for robots, procedural generation can be used to create dynamic and diverse training environments, allowing robots to learn and adapt to a wide range of scenarios through trial and error. Making it possible to train robots in a virtual sophisticated environment resembling what is present in the world. Keywords: Reinforcement Learning (RL), Procedural Generation (PG), Unity3D, Environment, Robotics.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call