Abstract
This paper investigates the evolving role of virtual reality (VR) in contemporary art, focusing on its aesthetic principles and transformative potential. By examining VR’s immersive qualities, interactive elements, and historical development, the study examines how it reshapes artistic practices and audience engagement. Drawing parallels to expanded cinema and traditional art forms, the discussion emphasizes VR’s capacity to reconfigure space, time, and emotional connection within an artwork. Despite its challenges technological limitations, accessibility, and ethical considerations. VR art presents an interdisciplinary framework that bridges fine art, popular culture, and philosophical inquiry. This exploration offers valuable insights for artists, researchers, and students to critically engage with the burgeoning field of VR aesthetics and its implications for the future of art. Keywords: Virtual Reality (VR) Art, Immersive Art, Interactive Narratives, Aesthetic Philosophy, Expanded Cinema.
Published Version
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