Abstract
Freemium open-world games have become one of the most profitable game genres through the sale of in-game items. However, despite the apparent commercial success of the freemium approach to open-world games, the antecedents of players’ in-game purchase intention have been understudied. In this study, we built a theoretical framework based on cognitive absorption (CA) theory to understand the mechanism underlying players’ in-game purchase intention in open-world games. Several hypotheses were proposed regarding how CA was formed and how CA’s influence on in-game purchase intention might be moderated by motivational affordances (i.e., autonomy, competence, and relatedness). These hypotheses were tested by partial least-squares structural equation modeling, using a sample of 490 valid responses among open-world game players. The results suggest that CA significantly increased players’ in-game purchase intention, which is strengthened by two motivational affordances (i.e., autonomy and competence). In addition, personal innovativeness, playfulness, and perceived affective quality are verified as important determinants of CA in open-world games. We discuss the related theoretical and practical implications of these findings.
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More From: International Journal of Human–Computer Interaction
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