Abstract

This article discusses my ongoing exploration of art schema and their potential role to develop Digital Audio Workstation (DAW) and music technology teaching. Arts practices have been noted by various researchers as potentially assisting creativity, DAW or otherwise. One useful advantage of this approach is advocating for more exploratory and materials based approaches for DAW learning and teaching. This is not necessarily under the banner experimental, but, instead, being different from a discrete set of engineering or technical decisions. For this article, I discuss Peter Osborne’s art schema and Keith Sawyer’s creativity framework to establish some principles, illustrated by six short artist examples. These are in a common practice context, sampling. The examples illustrate how these schema are broadly useful for technology teaching, and how they could be incorporated into current and future music production curricula.

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