Abstract
Round Midnight is a creative arts company that specialises in the use of drama and technology in education. They piloted a series of Virtual Reality (VR) based workshops for children and young people across Birmingham, focusing on issues within communities such as knife crime and gang violence. An exploratory evaluation of the initial impact of the workshops was carried out in two Year Five and Year Six classes in a primary school in Birmingham. Quantitative and Qualitative pre- and post-survey data from children, and a teacher focus group, were used to assess the influence of the programme on the following: (1) Understanding knife crime, the misconceptions and why people may carry knives; (2) Understanding the dangers, consequences and implications of carrying knives; (3) Recognising loyal and trustworthy friendships; (4) Recognising how to resolve conflict safely.Survey data suggested a decrease in children’s self-reported likelihood of carrying a knife after they had participated in the workshops. The data suggested children had more in-depth knowledge of knife crime, including the misconceptions, consequences and impacts of carrying a knife after participating in the workshops. Children also showed an understanding of safe conflict resolution after the workshops. Overall, the data suggests that the pilot of the Round Midnight Virtual Decisions: KNIVES curriculum had a positive impact on children’s knowledge, understanding and attitudes toward knife crime. Practical applications are discussed.
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