Abstract

Experiential and stochastic learning algorithms for improving the time consumed in robot’s part micro-assembly procedures are presented. A comprehensive comparison of the results with other recent algorithms is described. The experiential learning algorithm unites the neighboring sections in a manner that is very similar to the larger united section based on the specified criterion. If the experiential learning algorithm is consecutively repeated, the micro-assembly dynamics analysis chart will be not only minimized in the number of sections, but also formed such that each united section will have one selected optimal plan with the lowest modified fuzzy metric distance within its own section. Thus, if the new input appertaining to the section is merely identified, the final selected plan within the section will execute the related task quickly and accurately thus resulting to a significant improvement in the time spent in the part insertion. Through the stochastic learning algorithm extended from the crisp set domain to the fuzzy set domain, based on the probability of a fuzzy event and the modified fuzzy metric distance, to deal well with the uncertainties arising during the micro-assembly procedure, if one specific plan among the feasible plans is successively selected to solve its confronting micro-assembly problems, the probability that the selected plan will be continuously chosen will increase as a consequence of compensation, namely, a higher value of membership degree is continuously allocated to the selected plan. As a result, the selected control plan with the highest probability of success and the lowest degree of uncertainty acquired by the stochastic learning facilitates the stabilization of the execution phase of the part insertion task. The degree of uncertainty, which is measured by a modified fuzzy metric distance and related to the task execution of the micro-assembly, is used as a criterion to select the most valid plan. The results demonstrate that the micro-assembly stuck problems can be successfully resolved by the experiential and stochastic learning algorithms.

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