Abstract

Abstract Digital games have the potential for changing attitudes towards social issues such as climate change and sustainability. This paper presents the experience of developing a prototype locative game with an augmented reality interface that is designed to fit in with the fractured nature of travel time on public transport. We discuss the technical challenges, usability issues and game design approaches used to work within these constraints.

Highlights

  • This paper outlines the early stage results of developing a location-based game with an augmented reality (AR) interfacea

  • Augmented reality is the basis for the graphical interface and has been prototyped and tested on Android smart phones, using a background service and the Layar AR browser [1]

  • Layar limits the actions that can be performed by interacting with the digital objects in the augmented reality view i.e. actions are predefined on the central server and cannot be modified dynamically based on user actions

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Summary

Introduction

This paper outlines the early stage results of developing a location-based game with an augmented reality (AR) interfacea. When the bus stops for a length of time, empty plots are created that they or other players can plant in. Augmented reality is the basis for the graphical interface and has been prototyped and tested on Android smart phones, using a background service and the Layar AR browser [1].

Results
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