Abstract

The metaverse is a technology that has great potential to transform the field of education. Specifically, the use of gamification in the metaverse offers a promising paradigm for educational purposes. To investigate the current perspectives on the potential of the metaverse in education, we conducted a literature review that focused on its advantages and limitations. To do this end, we started a specialized search in the main academic repositories, from an initial sample of 50 academic articles published in the last 5 years, 25 of them were evaluated, meeting the proposed inclusion and exclusion criteria. Our analysis revealed that the metaverse has the potential to provide new opportunities for interactive and immersive learning experiences, and gamification in the metaverse may be incorporated to improve student motivation, which may as well lead to more effective learning and better long-term knowledge retention. However, we also identified key challenges that must be addressed, such as privacy concerns and potential interference between AI and teachers. These challenges may hinder the successful implementation of the metaverse in education. Our findings highlight the need for further research to fully understand and address these challenges to ensure the successful adoption of the metaverse in education.

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