Abstract
The objective of this work is automatic design through genetic programming, of the fastest possible locomotion of simulated snake-like robot (Snakebot). The realism of simulation is ensured by employing the Open Dynamics Engine software library. Empirical results demonstrate the emergence of sidewinding as fastest locomotion gait. Robustness of the sidewinding is illustrated by the ease with which Snakebot overcomes various types of obstacles. The ability of Snakebot to adapt to partial damage by gradually improving its velocity characteristics is shown. Discovering compensatory locomotion traits, Snakebot recovers completely from single damage and recovers a major extent of its original velocity when more significant damage is inflicted.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.