Abstract
Students in Computing Science have an ethical obligation to use their skills for good. How can we convey this obligation to them in a way that is not boring or preachy? We have to involve students in their discovery of 'good' and 'evil' Rochester Institute of Technology's 'Ethics in Information Technology' class uses active classroom learning via role-plays, mock trials, debates and interruption skits, in addition to the anonymity and freedom of a distance learning class. This class has evolved from a traditional model, to a Blended model, using various technologies to reach the students. Varying kinds of courseware were used. Weblogs have captured the interest of students, providing opportunity to remain anonymous to classmates (but known to the teacher), which has resulted in more dynamic and intense discussions. This paper describes the evolution of Ethics in Information Technology as a course intended to engage students in understanding and practicing ethical behavior in Computing and Information Sciences, which will hopefully guide their professional lives.
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