Abstract

With the development of measurement technology, data on the movements of actual games in various sports can be obtained and used for planning and evaluating the tactics and strategy. Defense in team sports is generally difficult to be evaluated because of the lack of statistical data. Conventional evaluation methods based on predictions of scores are considered unreliable because they predict rare events throughout the game. Besides, it is difficult to evaluate various plays leading up to a score. In this study, we propose a method to evaluate team defense from a comprehensive perspective related to team performance by predicting ball recovery and being attacked, which occur more frequently than goals, using player actions and positional data of all players and the ball. Using data from 45 soccer matches, we examined the relationship between the proposed index and team performance in actual matches and throughout a season. Results show that the proposed classifiers predicted the true events (mean F1 score > 0.483) better than the existing classifiers which were based on rare events or goals (mean F1 score < 0.201). Also, the proposed index had a moderate correlation with the long-term outcomes of the season (r = 0.397). These results suggest that the proposed index might be a more reliable indicator rather than winning or losing with the inclusion of accidental factors.

Highlights

  • The development of measurement technology has allowed for the generation of data on the movements in various sports games for use in planning and evaluating the tactics and strategy

  • Brier score is directly affected by larger true negatives and it may show a better result in VAEP than that of our Valuing Defense by Estimating Probabilities (VDEP)

  • AUC evaluates true-positive rate and the biased effect was smaller than Brier score, it shows a better result in our VDEP than that of VAEP

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Summary

Introduction

The development of measurement technology has allowed for the generation of data on the movements in various sports games for use in planning and evaluating the tactics and strategy. Tracking data during a game of soccer, including the positional data of the players and ball, is commonly used for players’ conditioning (e.g., running distance or the number of sprints) [1, 2]. During a soccer match, all 22 players and the ball interact in complex ways for scoring goals or preventing being scored (it is sometimes referred to as conceding) for each team. It is necessary to evaluate the performance of individuals.

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