Abstract

Virtual Museum (VM) is an application of Virtual Reality (VR) technology generating realistic visualization and sensation to convince museum visitors to interact with digital content. There are many immersive VR devices that support interactive VM applications. We investigate appropriate devices for interaction within VM. We proposed a Storytelling platform to achieve device organization without modification, the story and interaction were self-adapted to the selected device. Three types of interactive content were designed on our Storytelling platform to be applied on different interaction systems: a 2D standard display, a 3D stereoscopic display and a full immersive CAVE. The results showed different performances of each system supporting VM developers to select an appropriate interaction system. The evaluation contributes to the design of content and interaction of VM development with more efficiency based on user requirements.
 HIGHLIGHTS
 
 Three types of interactive content were designed on our Storytelling platform to be applied on different interaction systems: A 2D standard display, a 3D stereoscopic display, and a full immersive CAVE
 The 2D Powerwall system with a wide range of views provides immersion. However, with two-dimensional displays, users lack depth perception
 Users spent more time in selection and manipulation in the 3D stereoscopic system because depth perception is added
 The CAVE system has user attraction or holding power, users spent more interacting time
 
 GRAPHICAL ABSTRACT

Full Text
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