Abstract
The authors have developed a simple measurement/analyzing tool which visualizes 3D acoustical properties of sound by using sound intensity information. The tool, VSV (Virtual Source Visualizer), has already being used for practical acoustic design works, and the authors have also begun to use it for evaluating acoustical features of 3D sound rendering systems. On the audio industries, various 3D sound reproduction systems have already been commercialized. Therefore, further skill is now required to design acoustic specifications of their production studios. From this point of view, development of a simple method to obtain relationship between loudspeaker positions and source locations rendered by a 3D reproduction system would be helpful. This research introduces analyzing flows of the measurement tool briefly, and shows measured results of physical and/or phantom sound locations detected from sound intensity information in some different 3D reproduction environments including commercial audio strategies such as Dolby Atmos and 22.2ch, and a wave theory based Boundary Surface Control system, BoSC. Verifying differences between target source positions and measured ones, the authors suggest the feasibility of the evaluation method of a rendered 3D sound field by a simple measurement method.
Published Version
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