Abstract
The research analyzes active teaching strategies in STEM education, focusing on methodologies such as gamification, project-based learning (PBL), augmented reality (AR), virtual reality (VR), educational robotics, and the flipped classroom model. These methodologies have shown to improve academic performance, knowledge retention, and the development of critical skills, such as critical thinking, creativity, and problem-solving. Despite the benefits, implementation faces significant challenges, including resistance from both teachers and students. The research highlights that combining traditional and active methods can help overcome these challenges, creating more dynamic and equitable learning environments. It also suggests that the success of these strategies largely depends on teacher training, willingness, and institutional support. In conclusion, active strategies are essential to better prepare students for the technological and scientific challenges of the future.
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