Abstract

In this paper, we consider the problem of estimating the 3D position and intensity of multiple light sources without using any light probe or user interaction. The proposed approach is twofold and relies on RGB-D data acquired with a low cost 3D sensor. First, we separate albedo/texture and illumination using lightness ratios between pairs of points with the same reflectance property but subject to different lighting conditions. Our selection algorithm is robust in presence of challenging textured surfaces. Then, estimated illumination ratios are integrated, at each frame, within an iterative process to recover position and intensity of light sources responsible of cast shadows. Estimated lighting characteristics are finally used to achieve realistic Augmented Reality (AR).

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call