Abstract

Augmented Reality (AR) scenarios aim to provide realistic blending between real world and virtual objects. A key factor for realistic AR is thus a correct illumination simulation. This consists in estimating the characteristics of real light sources and use them to model virtual lighting. In this paper, we briefly introduce a novel method for recovering both 3D position and intensity of multiple light sources using detected cast shadows. Our algorithm has been successfully tested on a set of real scenes where virtual objects have visually coherent shadows.

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