Abstract

We present a new method for computing the movement parameters of textured surfaces moving in a three dimensional environment. This method is based on the fact that the autocorrelation functions of an image and of its affine transformed version are linked by the same affine transformation applied to their axes. We use the Euler's angles and the weak perspective projection. We show how to compute directly the movement parameters by means of fourth-degree polynomials which model outlines extracted from the autocorrelation function. Experimental results are presented which support the effectiveness of the proposed approach.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.