Abstract

High frequency communications (mmWave and TeraHz) in urban areas require a higher density of base stations compared to pre-5G mobile networks, but open the way to a quantum leap in increased throughput and reduced latency. However, we currently have no indication of how much we need to densify the deployment, and on the trade-off between the density of base stations and the performance improvement. This paper studies the problem of base stations placement to guarantee coverage to vehicles and pedestrians in urban areas when using high frequency communications. Our novel methodology takes advantage of vehicular traffic simulations and precise urban maps to generate a realistic demand model for vehicles and pedestrians in urban areas. We use a bounded error heuristic to find the maximal coverage that can be achieved with a given density of base stations, primarily using line-of-sight communications. We implemented the heuristic using Cuda libraries on Nvidia GPUs and evaluated the coverage in an urban area in the city of Luxembourg, for which vehicular traffic patterns are available. We focus on coverage and capacity analysis for the mmWave frequency, but the results are easily extended to TeraHz communications. Our results are the first to show that a reasonably low density (15 base stations per km2) is sufficient to provide coverage for vehicles in urban environments. However, optimizing on vehicles or on pedestrians are competing objectives: the operator needs to choose which one to target based on its business model when designing the network infrastructure. Our algorithms, code and open data can be used to perform this task and reproduce our results in different settings.

Full Text
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