Abstract

Integrating information technology as an ancillary tool in education is indispensable, especially in an era witnessing a remarkable transition in teaching and learning. Globally, Higher Education Institutions (HEIs) are applying digital e-learning tools to complement teaching aids for educational purposes. The paradigm shift to the fourth industrial revolution is a significant problem educators face and requires a rapid response through STEM implementation. Practical concepts are presented visually to learners using digital media devices and computer-based interactive platforms, including Virtual Reality (VR), Augmented Reality (AR), Extended Reality (XR), and Mixed Reality (MR). The paper presents the development process and final output of a mobile VR application relevant to Science, Technology, Engineering, and Mathematics (STEM) labs, fit for purpose. Recently, HEIs have been utilizing VR technological platforms to communicate abstract ideas through this seamless approach, improving the learning process. A VR platform for education engineering students in induction motor technology was developed. Using VR, students interact in multiuser rooms within 3-Dimensional (3D) and multidimensional virtual environments. As a recommendation, the endless possibilities of VR may be explored by educators, as VR simulations enable the comprehension of imagined concepts.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call