Abstract
This study attempts to investigate students’ learning outcomes in English Intensive Program through Mobile Assisted Language Learning (MALL) for Railway Mechanical Technology. The program was designed as a TOEFL preparation class that utilized Google Form, Quizizz, and Kahoot! As game-based learning (MALL platform). It was a case study on the 3rd year students of the Indonesian Railway Polytechnic (N=46). The observation was conducted during 20 meetings (40 hours). The data were collected through pre-test and post-test, then analyzed using descriptive statistics, paired t-test, Pearson r correlation, and Cohen d effect size. The passing grade score determined by the college (480) was also an additional consideration analysis. The results indicate significant impacts and a large effect on students’ learning outcomes after joining the English Intensive Program through MALL. Nonetheless, the English Intensive Program implementing MALL had a moderate correlation and was less effective in enhancing students’ learning outcomes. These findings shed light on the benefits and constraints of implementing MALL in the English Intensive Program.
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